Reverb Effect Component

The Reverb Component allows you to add an effect to your audio that simulates the sound in a hall or room where the sound is reflected off the surfaces of the room. There are two types of reverbs to choose from; Lush and Dense, each has their own set of presets or Types.

Controls

Lush Reverb

The following controls, with the exception of the Dry/Wet Mix, have an effect only on the wet (reverberant) signal.

Control

Function

Default/Range

Master Bypass

Bypasses the effect. Audio is passed without any change.

 

Low-Cut Frequency

(Hz)

Cuts or attenuates frequencies below the set frequency. Used with the High-Cut frequency setting, you can define the range of frequencies you want to be reverberated.

Default depends on Type

Range = 20 to 1,000

High-Cut Frequency

(Hz)

Cuts or attenuates frequencies above the set frequency. Used with the Low-Cut frequency setting, you can define the range of frequencies you want to be reverberated.

Default depends on Type

Range = 100 to 20,000

Low Reverb Time

(Seconds)

The amount of time it takes for the low frequency reflections to decay 60 dB (unable to hear any reflections) from the original source.

Default depends on Type

Range = 0.200 to 4.00

Crossover Frequency

(Hz)

Sets the crossover frequency between the High- and Low-Reverb time.

Default depends on Type

Range = 100 to 8,000

High Reverb Time

(Seconds)

The amount of time it takes for the high frequency reflections to decay 60 dB from the original source.

Default depends on Type

Range = 0.200 to 4.00

Pre-Delay

(milliseconds)

Sets the time interval between input signal and the first reflection.

Default depends on Type

Range 1.33 to 200

Size

(meters)

Sets the time that it takes for the reverb to decay by 60 dB - to a point where you can no longer hear any reflections.

Default depends on Type

Range = 4.00 to 39.4

Diffusion

(%)

Diffusion is sound bouncing off a multi-faceted wall as opposed to a flat wall. This control sets the amount of reflections from the multi-faceted wall.

Default depends on Type

Range = 0 to 100

Dry/Wet Mix

(%)

The percentage of wet to dry signal sent to the output. 0% is all dry signal, and no wet. 100% is all wet, and no dry.

Default depends on Type

Range = 0 to 100

Type

The Type is a number of pre-defined settings or presets. Refer to the table below for the default settings associated with the presets.

Default = Rich Plate

Range = Rich Plate,
Vocal Plate, Small Room,
Large Room, Large Hall

 

Rich Plate

Vocal Plate

Small Room

Large Room

Large Hall

Low-Cut Frequency (Hz)

20k

60.5

20.0

20.0

48.0

High-Cut Frequency (Hz)

12.0k

12.1k

20.0k

7.98k

12.0k

Low Reverb Time (seconds)

1.00

1.00

1.00

1.00

1.00

Crossover Frequency (Hz)

1.01k

8.00k

4.02k

3.99k

3.80k

High Reverb Time (seconds)

1.00

1.00

1.00

1.00

1.00

Pre-Delay (milliseconds)

1.33

20.0

1.33

1.33

1.33

Size (meters)

24.2m

15.8

10.0

19.1

37.1

Diffusion (%)

42.7

100

73.8

71.0

40.5

Dry/Wet Mix (%)

100

100

100

100

100

Dense Reverb

The following controls, with the exception of the Dry/Wet Mix, have an effect only on the wet (reverberant) signal.

Control

Function

Default/Range

Master Bypass

Bypasses the effect. Audio is passed without any change.

Not Bypassed/Bypassed

High-Pass Frequency

(Hz / kHz)

Passes audio above this frequency setting. Attenuates frequencies below this frequency. Used with the Low-Pass frequency setting, you can define the range of frequencies you want to be reverberated.

Default depends on Type

Range = 20 Hz to 1 kHz

Low-Pass Frequency

(kHz)

Passes audio below this frequency setting. Attenuates frequencies above this frequency. Used with the High-Pass frequency setting, you can define the range of frequencies you want to be reverberated.

Default depends on Type

Range = 1 to 20

Reverberation Time

(ms / s)

Sets the time that it takes for the reverb to decay by 60 dB - to a point where you can no longer hear any reflections.

Default depends on Type

Range = 336 ms to 10.0 s

High Ratio

Changes the amount of high frequency reflections.

Default depends on Type

Range = 0.100 to 1.00

Initial Delay

(ms)

Sets the time interval between input signal and the first reflection.

Default depends on Type

Range = 0 to 200

Diffusion

(%)

Diffusion is sound bouncing off a multi-faceted wall as opposed to a flat wall. This control sets the amount of reflections from the multi-faceted wall.

Default depends on Type

Range = 0 to 100

Reverberation Delay

(ms)

Changes the delay time between the reflections.

Default depends on Type

Range = 0 to 100

Early Reflections Level

Changes the amplitude of the Early Reflections.

Default depends on Type

Range = 0 to 1.00

Dry/Wet Mix

(%)

The percentage of wet (reverberant) to dry (no effects) signal sent to the output. 0% is all dry signal, and no wet. 100% is all wet, and no dry.

Default depends on Type

Range = 0 to 100

Type

The Type is a number of pre-defined settings or presets. Refer to the table below for the default settings associated with the presets.

Default = Wood Room

Range = Wood Room, Vocal Plate

Thin Plate, Concert Hall

 

Wood Room

Vocal Plate

Thin Plate

Concert Hall

High-Pass Frequency

80.8 Hz

20.0 Hz

80.8 Hz

50.2 Hz

Low-Pass Frequency

20.0 kHz

20.0 kHz

20.0 kHz

20.0 kHz

Reverberation Time

1.50 s

2.40 s

1.90 s

3.50 s

High Ratio

0.700

1.00

0.800

0.800

Initial Delay

20 ms

35.2 ms

31.0 ms

80.5 ms

Diffusion

30.0%

57.6%

82.9%

50.5 %

Reverberation Delay

0 ms

0 ms

0 ms

0 ms

Early Reflections Level

0.629

0.189

0.097

0.499

Dry/Wet Mix (%)

100 %

100 %

100 %

100 %

Properties

Property

Function

Choices

I/O Configuration

Provides a choice of mono or stereo inputs. The output is always stereo.

Mono In / Stereo Out

Stereo In / Stereo Out

Reverb Type

There are two types of reverbs available.

Lush or Dense

Control Pins

The available Control Pins depend on settings in Properties.

Lush Reverb

Pin Name

Value

String

Position

Pins Available

Crossover Frequency

100 - 8000

100 Hz to 8 kHz

0 - 1.00

Input / Output

Diffusion

0 - 100

0 - 1.00

Input / Output

Dry/Wet Mix

0 - 100

0 - 1.00

Input / Output

High Reverb Time

.200 - .4.00

.200 to .4.00

0 - 1.00

Input / Output

High-Cut Frequency

100 - 20000

100 Hz to 20.0 kHz

0 - 1.00

Input / Output

Low Reverb Time

.200 - .4.00

.200 to .4.00

0 - 1.00

Input / Output

Low-Cut Frequency

20 - 1000

20.0 Hz to 1.0 kHz 0 - 1.00

Input / Output

Master Bypass

0

1.00

no

bypassed

0

1.00

Input / Output

Pre-Delay

.001 - .200

1.33 ms to 200 ms

0 - 1.00

Input / Output

Selector      

Input / Output

Size

4.00 - 39.4

4.00 m to 39.4 m

0 - 1.00

Input / Output

Type

1.00

2.00

3.00

4.00

5.00

Rich Plate

Vocal Plate

Small Room

Large Room

Large Hall

.571

2.50

5.00

7.50

1.00

Input / Output

Dense Reverb

Pin Name

Value

String

Position

Pins Available

Diffusion

0 - 100

0 - 1.00

Input / Output

Dry/Wet Mix

0 - 100

0 - 1.00

Input / Output

Early Reflections Level

0 - 1.00

0 to 1.00

0 - 1.00

Input / Output

High Ratio

.100 - 1.00

.100 to 1.00

0 - 1.00

Input / Output

High-Pass Frequency

20 - 1000

20.0 Hz to 1.00 kHz

0 - 1.00

Input / Output

Initial Delay

0 - .200

0 ms to 200 ms

0 - 1.00

Input / Output

Low-Pass Frequency

1000 - 20000

1 kHz to 20 kHz

0 - 1.00

Input / Output

Master Bypass

0

1.00

no

bypassed

0

1.00

Input / Output

Reverberation Delay

0 - .100

0 ms to 100 ms

0 - 1.00

Input / Output

Reverberation Time

.366 - 10.0

336 ms - 10.0 s

0 - 1.00

Input / Output

Selector

     

Input / Output

Type

1.00

2.00

3.00

4.00

Wood Room

Vocal Plate

Thin Plate

Concert Hall

0

.333

.667

1.00

Input / Output

 


 

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